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    • 16 Habits of Mind Animations

      The 16 Habits of Mind are dispositions that empower creative and critical thinking for success in school and in life. The Institute for Habits of Mind, teamed up with WonderGrove Studios to answer the question: “How can we introduce the 16 Habits to children very early in life to build character and dispositions for successful learning?” We created 16 engaging instructional animations each based on one of the 16 Habits of Mind. The Instructional Animations are powerful teaching tools where the behavior for each Habit of Mind is modeled for children by lifelike animated characters. Animation knows no borders and children worldwide fall in love with the Habits of Mind animated characters.

    • 867
    • 867
    • 1 hour ago

       ivesawu

    • Gaming

      As video games grow in popularity as a recreational activity, teachers are increasingly looking for new ways to use them as a supplementary resource to their curriculum. Video games can grab a student's attention for much longer than a textbook can. Whereas a textbook does not usually engage a student for more than one reading, students will play a game multiple times a week for several hours each day. Joshua Russell, a recent high school graduate and research assistant for IHOM, will be reviewing games that may be particularly useful for the classroom.  We invite you to interact and comment on his reviews.  Share your experiences.

    • 548
    • 548
    • 8 minutes ago

       ivesawu